You may be wondering what is "Implicit DLL linking". There are two
way to link to a DLL one is "Implicit" another one is "explicit".
When
you are the builder of the DLL or you have the exported symbol
definition file or the exported lib, you can add the DLL simply by
incorporating the .DEF (definition file) or the .lib file to the project
properties.
But when you do not have the any of the things
mentioned above, you have to load the DLL explicitly by using
"LoadLibrary" win32 API, get the function pointer by calling
"GetProcAddress" and the calling the function using the function
pointer.
Today I am going to discuss how to "Implicit" link DLL file into your application.
First open a DLL project - usually a win32 project.
Then select DLL from the next window to open the project as a DLL project.
Next
I am going to add a header file called Math.h and add some basic
function there. which I will export through DLL and use it in a console
application.
the Math.h file
#pragma onceand the cpp file
class __declspec(dllexport) Math {
public:
int add(int a, int b);
double sqr(double a);
}
#include "Math.h"
int Math::add(int a, int b) {
return (a+b);
}
double Math::sqr(double a) {
return (a*a);
}
__declspec(dllexport) will tell the compiler that this class should be exported by the DLL for use in application.
Building this project will generate two components.
1. the DLL file itselfv [myDLL.dll]
2. a lib file which holds the necessary stubs and initializations to call appropriate DLL function [myDLL.lib]
to incorporate DLL into an application one has to include the .lib into project dependencies.
Thats all. Now you can build your application and use the DLL function very easily.
Hope this helps.
If you have any queries or suggestions, please leave a comment.
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